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July 28, 2026  ·  by Nick Ito

The particle pioneer who moved on before the rest of us caught up

Casey Hupke was everywhere in the early X-Particles days. Then he went to Houdini.

If you were learning X-Particles in the early days, you knew the name Casey Hupke. He was one of the central figures of that scene, absurdly good with it, and generous about showing how. The trade press once described his style as "computational particle physics," which is the rare press quote that actually lands.

The resume is its own kind of inspiring: computer-science kid, no design school, started in studio IT and climbed all the way to creative technical direction, with arena-scale visual work along the way. And the generosity was real. He rebuilt the Final Fantasy VII Meteor at SIGGRAPH and walked everyone through it, and his NAB X-Particles sessions taught a generation of us what particles could be.

Here is the era that hooked me, his IBM particle work:

Then he did the thing that stuck with me most: he moved on. Casey went to Houdini while the rest of us were still comfortable. I am walking that exact road right now, years behind him, and honestly that is the pattern with Casey. Wherever I am headed, it turns out he got there first.

And if those embeds feel like history, that is only because he hosts the new stuff himself. These days he is a creative technical director at Los York, and the current run is a launch-film machine: Motorola's last three launches including 2026, Netflix, Amazon's Echo and Kindle films, and what looks like half of Logitech's product line. Go watch Reel Version 022 on his portfolio, it is the current him, and it is worth your click far more than a thumbnail here.

His bio reads "purveyor of exotic pixels," which is accurate. Casey, if you ever feel like teaching the Houdini chapter the way you taught the X-Particles one, consider this a public request.

Find him at prof.la and on Instagram.