3D · Product Visualization · Motion Design

We make your product impossible to ignore.

Perspective 12 builds products in CG and gives them the reveal, the beauty pass, and the story a photo never could. If you make something, we make people want it.

Work we've made for Copper Fit, MicroTouch, MantelMount, and Unique Home Designs, with award films for the DICE Awards and FX that aired on Disney+.
Selected Work

Built in CG, sold on sight.

Hover any piece to watch it move. Full CG product films, explainers, and campaigns.

LumaCore fabric tech · 3D

CopperFit

Product visualization for Copper Fit across two products: the LumaCore compression-tech weave behind the Mobilizer line (the glowing-fiber, circulation story), and the X-Back brace itself, all built in CG. These renders run on Copper Fit's own product pages, where they do the explaining a photo never could.

Product family · 3D launch

MicroTouch

A photoreal sizzle film for MicroTouch's titanium grooming line. We built the full family of products in CG, modeled, textured, and lit to a premium finish, then choreographed the hero reveals and beauty passes that make the line feel desirable before it is ever in your hand. The result reads less like a render and more like a film, which is exactly the point.

Aviation + tactical · CG

Defense & Aviation

CG aviation and tactical work for a documentary on the hunt for Bin Laden, made with NLP. We built the Chinook, the BlackHawk, and the environments a documentary crew could never shoot, cut to sit inside real footage. Cinematic defense CG, believable at broadcast scale.

Something Bit Me · Disney+ FX

Something Bit Me · Sting FX

FX work for Something Bit Me on Disney+, made with Sean Osteen: visualizing what happens inside the body when you get stung by a jellyfish or bitten by a snake. Particle and simulation work that turns a medical moment into something you can actually watch. Proud of how this one came together.

Broadcast · category intro films

DICE Awards 2024

The 2024 D.I.C.E. Awards, made with our friends at Noodlehaus: every game category reimagined as a Renaissance painting come to life. Click in for the full illuminated-manuscript package, playing back to back.

Footwear · Copper Fit

Copper Fit Zero Gravity Shoe

Full CG product visualization for the Copper Fit Zero Gravity shoe. Modeled and lit to a clean studio finish so the knit upper and the sole read premium from every angle. A Thomas King exploration, the kind of hero shoe render that sells a product before it reaches the shelf.

Back brace · 3D

Copper Fit X-Back

Full CG product visualization for the Copper Fit X-Back back brace. Modeled, textured, and lit to a premium finish so the support structure reads clean on camera. Pairs with the breathability explainer that shows what is happening inside the material.

Security doors · install film

Unique Home Designs · Security Doors

This is the kind of project we live for. We teamed up with Unique Home Designs and our friend Liz Redfearne to crack a deceptively simple problem: show a homeowner exactly how a security door goes together, with zero jargon. We built it all in CG and animated the assembly start to finish, so clear it became the video their customers actually follow to install the door themselves. A great client, a real problem, and a result everyone was proud of.

Copper Fit Mobilizer · CG

Performance Footwear

The hero film for Copper Fit's Mobilizer compression line. We built it in full CG and let the LumaCore fiber glow trace right up the leg, then pushed in on the knit until the technology becomes the beauty shot. Lit to a premium finish, it is the reveal that sells the tech before anyone ever pulls it on. A Copper Fit collaboration we are proud of.

Product visualization

Assistive & Consumer Device Design

Full CG product visualization for the Sound Dial, a personal listening device that helps people who have a harder time hearing catch conversations and everyday sound more clearly. Modeled, textured, and lit to a clean studio finish, with the screen and dial interface animated so a practical, assistive device reads as premium and approachable rather than clinical. The kind of beauty pass that makes people want to pick it up.

TV mount · 3D + 2D

MantelMount

3D and 2D work for MantelMount, the motorized fireplace TV mount, as a client of Creative Commotion. The commercial carries both: the CG reveal of the mount lowering the screen down over the fireplace, and the 2D graphics that sell the spot. A clean way to show a mechanical product doing the one thing it promises.

Security doors · e-coat process

Rust-Proofed, Shown

Another one we loved making with Unique Home Designs. Steel wants to rust; their doors are engineered not to. So we took the invisible hero, the e-coat that seals every surface, and made it something you can watch go on and do its job, at a scale no camera could reach. The kind of story that earns a customer's trust, and a blast to tell.

HardOps promo · Team C

Bioluminescent Crystal Growth

Glowing blue crystalline structures that bloom on cue, tuned for beauty and science moments where the surface has to feel alive. Crystals nucleate and branch in Houdini, then carry deep internal glow through Redshift so the light reads as if it lives inside the facets. Refractions, caustics, and subsurface scatter do the heavy lifting, no flat emissive tricks. The result grows, breathes, and holds up in extreme close-up.

Product visualization · CG

Bite-Relief Device

Product visualization for a consumer device designed to soothe and relieve mosquito bites, modeled and animated in CG.

Particles · FX

Fluids, particles, dynamics.

An always-growing board of simulation and FX. The stuff we build to push what is possible, and the reason your spectacle shot is in good hands.

Passion Project · Thomas King

Machined.

A New Balance runner reimagined as a dense machined assembly. Modeling by Thomas King, one of the best in the game. The whole board: clay builds, lit finals, and the AOV passes underneath. Click any still to zoom.

The Studio

The hours are the point.

Perspective 12 is an independent studio, a collective of multidisciplinary artists building motion and 3D for people with products to show. We are modelers, animators, lighters, and finishers, and we work with clients directly to turn a vision into something people want.

We have put in the hours. The kind of time it takes to make a render feel inevitable, and the taste to know the difference. The craft, the judgment, the eye, all of it is human and hard-won, and that is the part you cannot fake.

Bring us your product and your vision. We will treat it like our own, build it at your budget, and make the whole process something you enjoy. Think of us as the VFX and motion team you get to borrow, friends who happen to be very good at making things look inevitable.

What you get

An independent studio, built around your project.

Senior craft and a full production pipeline, scaled to fit your goals and your budget. One master build feeds your whole funnel.

Service

Product Page Loops

We build 10 to 20 second seamless loops that autoplay silently on your product pages, letting the product buckle, cinch, and flex without asking the shopper to press play. Every loop is modeled and lit in CG, cut so the seam never shows, and compressed to sit light on the page. You hand us the product, we hand back files your dev team drops straight into the PDP. The page starts moving, and so do the carts.

Service

Campaign Cutdowns & Social Verticals

We take the master spot and version it into everything the media plan needs: 30 and 15 second trims, 6 second bumpers, verticals and squares reframed inside the 3D scene instead of cropped after the fact. Every cut keeps the hero moments and the finish of the original, retimed for how each platform actually gets watched. One film goes in, a full campaign comes out.

Service

Colorways & Configurator Renders

We build your product once as a master scene, then render every colorway, material, and trim from that single source, so the whole line shares the same light, the same camera, and the same finish. Your configurator and product pages get a matched set instead of a patchwork from three different photo shoots. When the line changes, we update the scene and re-render, no studio day, no logistics. One build, every variant, always current.

Service

From Animatic to Final

Every project starts as a scratch animatic, rough frames cut to a temp track, so you can watch the story and feel the timing before a single expensive frame renders. Notes happen at this stage, where changes cost minutes instead of render days, and we only move into full CG once the cut is approved. The cut you sign off is the film you ship, just finished.

Service

The Studio

Perspective 12 is an independent studio. You get senior craft and a full production pipeline, modeling, lookdev, animation, and finish, without the overhead of a big agency. We scale the team to fit the work, so the piece matches your goals and your budget, whether that is a single hero shot or a full campaign. You bring the product, we bring the studio.

Tools

We build the tools we use. Soon, so can you.

The same software that runs our studio pipeline, sharpened into standalone tools for artists. Released one at a time.

Coming soon

BoardStack

Reference boards for artists. Pull photos and video in from anywhere, see them by the hundreds, arrange them into boards that actually guide the work, and export a clean layout in a click. The reference tool we always wanted, so we built it.
See everything BoardStack does →
Coming next: TimeLapser (capture the making) · Prospector (find your lost renders) · and more, trickled out as they are ready.
R&D · Studies

Where tomorrow's look gets built.

Self-driven experiments that become client-ready technique.

Neural bloom · R&D

Neural Bloom

A teal crystalline starburst grows out of pure black, its neural pathways branching and catching light as they spread. We chased the glow-and-grow moment where a structure feels alive, tuning the depth and falloff so science and beauty land in the same frame. Every filament reads clean up close and holds its form at distance.

Generative threads · R&D

Filament

We grow thread from rules, not from hand-placed splines. Filaments seed, branch, and weave under simulation, so a single strand scales to a full woven surface without losing the tension and drape that reads as real. It is the generative look for tech and textile stories, where the material has to feel engineered and alive at the same time. Set the rules, and the fabric builds itself.

Liquid glass · R&D

Liquid Glass

Form that pours, morphs, and holds a wet sheen you can almost touch. We build molten and liquid-glass looks with real fluid simulation, so the motion behaves like a material instead of an effect. Every ripple, sheet, and droplet is solved in Houdini and lit to read as premium and alive. The result feels expensive because the physics are doing the work.

Flow fields · R&D

Golden Flow

Thousands of golden particles ride a flow field, self-organizing into abstract organic shapes against pure black. The field is directable, so the motion can be steered toward a brand mark, a title reveal, or a mood without ever going static. Every frame reads as living matter instead of a canned preset. Generative systems that stay on-brief and stay alive.

Deep space · R&D

Cosmic Depth Studies

An ongoing personal study in stellar atmosphere and depth. Glowing particles, layered volumetrics, and light that falls off into real distance. This is the work I make to keep the craft sharp, no brief, no client, just pushing how far a frame can breathe. When a project needs a universe that feels vast and alive, this is where that skill comes from.

Nebula · R&D

Nebula & Volumetric FX

We build volumetric nebulae from scratch, colored gas and light that hold together at any camera angle. This is real volume, not a flat card faked behind the subject, so the atmosphere reads with genuine depth and parallax. Clouds catch and scatter light the way they should, and the whole layer sits behind your hero shot to give it scale and mood. When the camera moves, the space stays believable.

Neon studies · R&D

Neon & Light Studies

Glowing neon tubes, soft falloff, and clean reflections rendered in Redshift. Every tube is emissive geometry, so the light is real and the reflections land where they should. This is the mood for a brand hit or a title moment, dialed by hand until it feels right. If you want the room to glow, this is the look.

Cloth sim · R&D

Fabric & Soft-Goods Simulation

Real textile behavior, rebuilt in CG so apparel and soft goods carry the weight, drape, and stretch of the actual material. We simulate the weave itself, threads forming and interlacing, then let cloth dynamics do the rest, so a garment settles and folds the way it would on a body instead of the way a stiff model would fake it. The payoff is product that reads as fabric on sight, before a single stitch exists in the real world.

Start a project

Have a product? Let's make it move.

Tell us what you are building. We keep it short, and we answer fast.

Prefer email? Reach us any time at hello@perspective12.com.
R&D study