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July 27, 2026  ·  by Nick Ito

One of the best humans I've ever built with

Hard Ops, Boxcutter, and a long friendship.

Long before this studio had a name, I was making things with Master Xeon, the maker of Hard Ops and Boxcutter.

If you touch hard-surface modeling in Blender, you already know those two: cutting, booleans, panel work, whole mech vocabularies, packaged so the tool gets out of the way and the shape happens. And his newest, nSolve, takes on the mesh cleanup nobody enjoys doing by hand.

Xeon and I go back a long way, and some of my favorite work on this site came out of that orbit, including promo work for Hard Ops releases with Team C. The crystal growth piece above was one of those: structures that bloom on cue, tuned until the light reads like it lives inside the facets. My own hard-surface habit runs on a Boxcutter and Hard Ops workflow to this day.

Here is what I will say about Xeon that has nothing to do with software: he is one of the most creative people I have ever worked with, and one of the best humans. Both of those matter. You can feel the person in the tools.

Nothing to announce here. No launch, no tease. Just a shout-out that is overdue. Go see for yourself: